Tag: Setting

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  • Wildspace

    Wildspace is what comes to mind when we speak of "space."  It is the emptiness that lies between the planets and the stars.  All the celestial bodies with a crystal shell (see below) float in the airless void called Wildspace.  …

  • The Phlogiston

    The phlogiston (flōˈjistən) is a turbulent, unstable, multicolored, fluorescent gas (or gaslike medium) which fills the regions between the crystal spheres.  Very little is known for certain about the phlogiston or this region.  …

  • Gravity

    All bodies of a sufficiently large size have gravity.  This gravity usually (but not always) exerts a force equal to the standard gravitational attraction on the surface of an Earth-sized planetary body.  Gravity in the Spelljammer

  • Air

    All bodies of any size carry with them an envelope of air whenever they leave the surface of a planet or other stellar object.  Unlike real-world astrophysics, this air envelope is not dispersed by the vacuum of space.

    A typical human …

  • The Spelljamming Helm

    Ships travel through Wildspace by means of the helm - a magical device shaped like a rudder that terminates into a chair or throne.  Anyone who can cast 1st Level Spells may sit upon the throne and act like a living engine, providing the magical …

  • New Spells

    Locate Portal

    2nd-level divination (ritual)

    Casting Time:  1 action

    Range:  within 100 yards of a crystal shell

    Components: V …

  • Crystal Spheres

    All Wildspace is bounded by crystal shells or crystal spheres.  Inside the crystal sphere is the vacuum of Wildspace, the planets, and stars.  Outside the crystal sphere is the rainbow ocean of phlogiston and more …